Week 5 Atari questions
Student Name: Tek Kei Jacky Mao
Today’s Date: 2/25/2011
Game Title Examined: Asteroid Deluxe
Year of Publication: 1980
Today’s Date: 2/25/2011
Game Title Examined: Asteroid Deluxe
Year of Publication: 1980
Game Publisher: Self-published
Game Developer: AtariAge
1 - What is the game genre (e.g. shoot-em-up, racing, sports, puzzle, MMORPG, ‘sandbox’, music sequence following game (e.g. DDR, guitar hero)
1 - What is the game genre (e.g. shoot-em-up, racing, sports, puzzle, MMORPG, ‘sandbox’, music sequence following game (e.g. DDR, guitar hero)
-Basically a first generation top down view of a shooter game.
2 -What is the type of game ‘world’ or environment (e.g. flat environment, puzzle/maze space, 3D world?)
2 -What is the type of game ‘world’ or environment (e.g. flat environment, puzzle/maze space, 3D world?)
-It is outer space shoot them up. Because this is a re-amped version of the original Asteroids, the developer tried to give it more 3D look by putting up a background pictures. But of course it still remains 2D, which equals a failed attempt.
3 - What is the perspective taken by player (e.g first person, third person perspective, top down, isometric) in relation to main player controlled character?
3 - What is the perspective taken by player (e.g first person, third person perspective, top down, isometric) in relation to main player controlled character?
-Top down, player get a view of the entire battlefield, not too many games these days are like this. Only ones I’ve really seen are from independent developers.
4 - What is the actual gameplay – what does the player have to do?
4 - What is the actual gameplay – what does the player have to do?
-As the game implies, the objective of the game is to repeatedly shoot asteroids that flow across the screen and to avoid getting hit. Each asteroid destroyed will give player points. In this version, new enemies appear and will try to kill the player by crashing into them, much like the asteroids.
5 - Is the gameplay intuitive? (i.e. is it easy to understand what to do without instructions?) Describe.
5 - Is the gameplay intuitive? (i.e. is it easy to understand what to do without instructions?) Describe.
-I would say yes, because the major difference between games of the past and present is the easy gameplay. Back then people would not need to learn how to play the game. Only how to make the gameplay duration last longer with one quarter and to beat the high score. Games these days require the player to learn an amount of instructions before being able to play properly.
6 - Is the gameplay patterned (game does the same thing over & over) or is it random (happens differently every time?)
6 - Is the gameplay patterned (game does the same thing over & over) or is it random (happens differently every time?)
- This is a pretty straightforward game; point is to shoot the asteroids and flying spaceships to avoid getting hit. When you move the spaceship, the physics is no different than moving a hockey puck on an ice skating rink.
7 - What does the type of graphic approach used as well as the audio tell you about the limits of the technology at the time the game was published?
- Simple, because this is not the original asteroids, but an improved version from the original. The idea remains the same, obviously the idea was there to create a fun outerspace game but due to the unfamiliarity of technology people are limited to that. As far as the sound goes, even with just a few samples, this was considered amazing back then. This game then is probably, little big planet 2 for us now, which is why I believe that someday in my lifetime anyways we will be playing with unperfected 3d holograms as I mentioned in a different post.
7 - What does the type of graphic approach used as well as the audio tell you about the limits of the technology at the time the game was published?
- Simple, because this is not the original asteroids, but an improved version from the original. The idea remains the same, obviously the idea was there to create a fun outerspace game but due to the unfamiliarity of technology people are limited to that. As far as the sound goes, even with just a few samples, this was considered amazing back then. This game then is probably, little big planet 2 for us now, which is why I believe that someday in my lifetime anyways we will be playing with unperfected 3d holograms as I mentioned in a different post.
8 - Describe your views about the game from the point of view of
1. Ease of play – easy, very easy. Reason being is that these used to be arcade games, the ease of play need to be easy to pick up but challenging enough to eat up all your quarters.
2. Enjoy ability – Overall, I enjoy it but it is not a game that has high replayablity because I have already been exposed to games of the current generation, which doesn’t even compare since they are two very different things.
c) Level of engagement/immersion – I would not say it is super engaging for me, yes I played it, and I like it. But again it is not something I am addicted to, because it’s a little repetitive, and it does not feel like you get anything for winning except the high score. The sense of accomplishment is a lot lower for games of the past. Especially arcade games. Which is also why fighting games have lasted so long, they are fun and easy to pick up for the average button masher, but at the same time there is a high level of complexity behind it all.
9 - Had you played this game prior to this time? If so, when?
I have played this game prior before this, I cannot exactly remember when but its just one those games that everyone either knows of or have played.
10 - what does playing the game remind you of in terms of other games/media?
- It reminds me of the same formula that a lot of the indie developers these days are trying to slightly imitate, which is not a bad thing because it works. But again it does get repetitive and the gameplay is out of fashion, and only serves as a mini game within a bigger and more developed game.