Top Down
Side view
Front View
Perspective
This would be a sample multiplayer level that can be used in a videogame. In this Case, it would be a first person shooter. Why does it work? Because that was the idea in mind when I designed it, and besides it would not make any sense if there were a killer whale in the middle of a desert, not to mention a warzone at that if it was a film. The whale and tree is only there solely for the purpose of the assignment requirement otherwise I would deem it inappropriate to have those objects in a desert area.
Most people are familiar with Call of Duty Multiplayer, but this map is more designed for Battlefield. Where people actually had to strategize with teammates a little before randomly running into a gunfight. The theme of this level is open space, lots of open space, and everything is based on vantage point and depth of field and perception. So any rookie running out to point A to point B would be easily taken out. There are different points on the map where players will respawn, and each respawn point will have different advantages such as vehicles (helicopter), and coverage. Because the theme of this map is open space, players are able to scale the small mountains to try and flank their enemies from behind. Which also is why there is a sunken bridge right in the middle to give off a higher vantage point if players can make it out there successfully. Due to the time constraint and the lack of experience with Sketch Up, I’d like to mention that there are multiple bunkers, hot zones, and vehicles not included in this map. Last note is that this level will also have a nighttime time version.
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